The Tuck Shop Project Yrs 9-10  (CoP053)
Description
Design and build an interface for a small store. Students use Design Thinking to research issues and define problems, then Computational Thinking to create testable solutions using a choice of platforms (graded for technical difficulty). Full support is provided to get students started, whether using a free WordPress point-and-click solution, PowerPoint or MS Access with a little programming or a fully coded website using PHP, HTML, CSS, SQL and JavaScript. This project is open ended and hugely flexible.

140pp plus example Access databases and PowerPoints with programming, plus webpages with working PHP, CSS, JavaScript and SQL code snippets.
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Curriculum Links

 
Digital Technologies
 

 
0. Teacher Notes
 

 
0. Checklist
 

 
1. Introduction
 
Plan and manage projects using an iterative and collaborative approach, identifying risks and considering safety and sustainability (ACTDIP044)
 
analyse problems and design, implement and evaluate a range of digital solutions
 
Design thinking, systems thinking and computational thinking
 
creating solutions both individually and collaboratively
 

 
2. Project Management
 
share and collaborate online, establishing protocols for the use, transmission and maintenance of data and projects
 
managing and modifying the development of a solution, for example using software to record and monitor project tasks, responsibilities and timeframes and to organise continuous opportunities to review progress with collaborative partners and to conduct regular unit testing
 

 
3. Understanding the Issues
 
identifying the range of stakeholders who are associated with solutions but are not direct users and using techniques such as interviewing and reinterviewing to clarify needs
 
...interviewing stakeholders to identify needs (ACTDIP038)
 
user experience to incorporate a wider variety of user needs
 
investigating different types of non-functional requirements for solutions, for example considering how the requirements of reliability, user-friendliness, portability and robustness could affect the way people use solutions
 

 
4. Defining the Project Goals
 
Define and decompose real-world problems precisely, taking into account functional and non-functional requirements ... (ACTDIP038)
 
developing a preliminary specification for an opportunity or a need that typically contains a problem statement…
 
using software such as graphic organisers to determine a fundamental cause of a problem or to represent related elements of a problem that need to be jointly addressed in the digital solution
 

 
5. Non-Functional Requirements
 
investigating different types of non-functional requirements for solutions, for example considering how the requirements of reliability, user-friendliness, portability and robustness could affect the way people use solutions
 
developing a preliminary specification for an opportunity or a need that typically contains ... a set of solution needs expressed as functional and non-functional requirements, any assumptions or constraints to be considered and the scope or boundaries of the solution
 

 
6. Organisation and Timing
 
Multilevel abstractions
 

 
7. Interface Solutions
 
coding
 
database-driven websites
 

 
8. Prototypes and Testing
 
Developing test cases that correspond to the requirements of the specifications, for example validating program behaviour on a range of valid and invalid user input
 
Design the user experience of a digital system, evaluating alternative designs against criteria including functionality, accessibility, usability, and aesthetics (ACTDIP039)
 
designing the user interface of a solution using story boards and mock-ups, for example mocking up the product design of an app for people with disability
 
developing an evolutionary prototype iteratively and incrementally, for example regularly revising features of an application in response to user feedback and development decisions
 
trade-offs between the simplicity of a model and the faithfulness of its representation
 
developing detailed plans that are mindful of risks and sustainability requirements
 

 
9. Pattern Recognition
 
identifying similar digital systems and existing user interfaces, assessing whether their elements can be reused
 

 
10. Flowcharts and Algorithms
 
Algorithms, diagrams and pseudocode
 
Sequence, Branching and Iteration
 
Design algorithms represented diagrammatically and in structured English and validate algorithms and programs through tracing and test cases (ACTDIP040)
 
Designing algorithms to solve real-world problems and describing algorithms using flow charts and structured English, for example START, END, IF and UNTIL
 
Tracing algorithms to predict results and program state for a given input, for example desk checking or using an interactive debugging tool
 

 
11. Build
 
Design and implement modular programs
 
creating interactive solutions for sharing in online environments
 
Use an object-oriented programming language where appropriate
 
Selecting different types of data structures such as an array, record and object to model structured data
 
Coding separate modules that perform discrete functions but collectively meet the needs of the solution
 
Debugging
 
Using tracing techniques to test algorithms, for example desk checking an algorithm for a given input by stepping through the algorithm while keeping track of contents of the variables
 
develop modular solutions to complex problems
 
Data structures such as an array, record and object to model structured data
 

 
12. Test and Refine
 
testing a range of text and graphical user interface designs with clients who have different needs on the basis of time taken to complete the task and the number of errors made
 
applying the principles and elements of design to a client's requirements and evaluating the success of a solution through an iterative feedback process, for example using customer feedback to refine a user interface to more effectively provide access to important features
 
investigating different types of functional requirements for solutions, for example increasing the speed of processing, calculating new results, improving the quality of reports
 
evaluating aspects of the total user experience, that is, all aspects of the system as perceived by the users, for example, a user's initial experience of setting up and using a system, or a user's emotional or cultural response to using a digital system
 
designing documentation, branding, and marketing for a digital solution, for example a product demonstration screencast or 'getting started' user guide
 
comply with legal obligations, particularly with respect to the ownership of information
 

 
13. A1. PowerPoint
 

 
14. A2. WordPress
 

 
15. A3. MS Access
 

 
16. A4. Programmed Website
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